﻿

#############
# Christian #
#############

# Catholic

jerusalem = {
	county = c_jerusalem
	
	character_modifier = {
		monthly_piety_gain_mult = 0.2
	}
	flag = jerusalem_conversion_bonus # +20% County Conversion
}

rome = {
	county = c_roma
	barony = b_vaticano
	
	character_modifier = {
		name = holy_site_rome_effect_name
		development_growth_factor = 0.1
		stewardship = 1
	}
}

cologne = {
	county = c_cologne
	
	character_modifier = {
		name = holy_site_cologne_effect_name
		cultural_head_fascination_mult = 0.05
		monthly_county_control_change_factor = 0.05
	}
}

santiago = {
	county = c_santiago
	
	character_modifier = {
		name = holy_site_santiago_effect_name
		supply_duration = 0.2
		holy_order_hire_cost_mult = -0.1
	}
}

kent = {
	county = c_kent
	barony = b_canterbury
	
	character_modifier = {
		name = holy_site_kent_effect_name
		religious_vassal_opinion = 5
		sway_scheme_power_mult = 0.1
	}
}

segrada_familia = {
	county = c_barcelona
	is_active = no

	character_modifier = {
		name = holy_site_segrada_familia_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

# Orthodox
constantinople = {
	county = c_byzantion

	character_modifier = {
		name = holy_site_constantinople_effect_name
		direct_vassal_opinion = 5
	}
}

alexandria = {
	county = c_alexandria

	character_modifier = {
		name = holy_site_alexandria_effect_name
		learning_per_piety_level = 2
	}
}

antioch = {
	county = c_antiocheia

	character_modifier = {
		name = holy_site_antioch_effect_name
		martial_per_piety_level = 1
		knight_effectiveness_mult = 0.1
	}
}

# Coptic

aksum = {
	county = c_tigre #Ethiopian Coptic Church
	
	character_modifier = {
		name = holy_site_aksum_effect_name
		diplomacy_per_piety_level = 1
	}
}

napata = {
	county = c_meroe #Nubian Coptic Church
	
	character_modifier = {
		name = holy_site_napata_effect_name
		stewardship = 1
	}
}

# Armenian

suenik = {
	county = c_suenik #Site of the biggest Armenian church in Dvin
	
	character_modifier = {
		name = holy_site_dwin_effect_name
		monthly_piety_gain_mult = 0.05
		learning = 1
	}
}

colonea = {
	county = c_colonea #Where St. Gregory the Illuminator's body was taken after his death(he died close to Dwin).

	character_modifier = {
		name = holy_site_koloneia_effect_name
		direct_vassal_opinion = 5
	}
}

beirut = {
	county = c_beirut #Site of St. Jude's Martyrdom, also Mount Lebanon/Jabal al-Druze, an important Druze community.

	character_modifier = {
		name = holy_site_beirut_effect_name
		councillor_opinion = 5
	}
}

# Nestorian

baghdad = {
	county = c_baghdad #Patriarchical seat of Nestorianism, also origin of the Sunni Caliphate and holy in Shia Islam

	character_modifier = {
		name = holy_site_baghdad_effect_name
		development_growth_factor = 0.1
		church_holding_build_gold_cost = -0.1
	}
}
farz = {
	county = c_shiraz #Early community of Nestorians which was part of the Nestorian heartland.

	character_modifier = {
		name = holy_site_farz_effect_name
		diplomacy_per_piety_level = 1
	}
}
kerala = {
	county = c_kanara #St. Thomas Christians. Gotta give this one a *big* bonus - conversion speed maybe??

	flag = kerala_conversion_bonus # +50% County Conversion Speed
}

# Insular Celtic

armagh = {	#The ecclesiastic capital of Ireland, and site of St. Patrick's primary church.
	county = c_oriel

	character_modifier = {
		name = holy_site_armagh_effect_name
		monthly_piety_gain_mult = 0.05
		learning_per_piety_level = 1
	}
}

iona = {	#Monastery of Colm Cille, directly responsible for converting Scotland (then Pictland) & Northumbria. Still operating today, actually.
	county = c_inner_hebrides

	flag = iona_conversion_bonus # +20% County Conversion Speed in the British Isles
}

# Bosnian Church

visoki = {	#The heart of rural Bosnia, and so of the faith.
	county = c_rama

	flag = visoki_conversion_resistance_bonus # 50% County Conversion Resistance
}

ragusa = {	#Seat of the Archbishop of Ragusa, the diocese under which the Bishopric of Bosnia fell, and whose political support allowed them to stay largely independent of Rome.
	county = c_ragusa

	character_modifier = {
		name = holy_site_ragusa_effect_name
		diplomacy = 1
	}
}

esztergom = {	#The Hungarian capital for their conversion to Christianity. As one of the primary powers that persecuted the Bosnian Church in later centuries, controlling it gives some popular authority to the faith.
	county = c_esztergom

	character_modifier = {
		name = holy_site_esztergom_effect_name
		county_opinion_add = 10
	}
}

#############
# Islam		#
#############

# Ash'ari (Sunni)
mecca = {
	county = c_mecca

	character_modifier = {
		name = holy_site_mecca_effect_name
		monthly_piety_gain_per_knight_mult = 0.02
		knight_effectiveness_mult = 0.1
	}
}

medina = {
	county = c_medina

	character_modifier = {
		name = holy_site_medina_effect_name
		diplomacy_per_piety_level = 1
	}
}

# Muwalladi (Iberian Sunni)

cordoba = {
	county = c_cordoba

	flag = cordoba_conversion_bonus # +20% county conversion speed
}

sinai = {
	county = c_sinai

	character_modifier = {
		name = holy_site_sinai_effect_name
		desert_mountains_advantage = 5
		learning = 1
	}
}

# Masmudism/Almohadism

tinmallal = {
	county = c_tinmallal
	
	character_modifier = {
		name = holy_site_tinmallal_effect_name
		prowess_per_piety_level = 1
		max_combat_roll = 4
	}
}

fes = {
	county = c_fes
	
	character_modifier = {
		name = holy_site_fes_effect_name
		cultural_head_fascination_mult = 0.1
	}
}

# Isma'ili (Shia)

nadjaf = {
	county = c_kufa
	barony = b_an-najaf

	character_modifier = {
		name = holy_site_nadjaf_effect_name
		diplomacy_per_piety_level = 1
	}
}

damascus = {
	county = c_damascus

	character_modifier = {
		name = holy_site_damascus_effect_name
		levy_size = 0.05
		monthly_county_control_change_factor = 0.1
	}
}


# Muhakkima

siffa = { # Location of the Battle of Siffa, where the Muhakkimas branched off from the other Islamic schools.
	county = c_palmyra

	character_modifier = {
		name = holy_site_siffa_effect_name
		prowess = 2
		knight_effectiveness_mult = 0.2
	}
}

kufa = {
	county = c_kufa

	character_modifier = {
		name = holy_site_kufa_effect_name
		intrigue_per_piety_level = 1
	}
}

# Ibadi ( Omani Muhakkima )

basra = { # Location where the Ibadi school of thought originated.
	county = c_basra

	character_modifier = {
		name = holy_site_basra_effect_name
		learning = 2
	}
}

nizwa = { # Where the Ibadi took refuge after being exiled.
	county = c_nizwa

	character_modifier = {
		name = holy_site_nizwa_effect_name
		stewardship_per_piety_level = 1
	}
}

# Sufri ( Moroccan Muhakkima )

sijilmasa = {
	county = c_sijilmasa

	character_modifier = {
		name = holy_site_sijilmasa_effect_name
		diplomacy = 1
		stewardship = 1
	}
}

# Nadjat ( Bahrain Muhakkima )

bahrein = {
	county = c_qatif

	character_modifier = {
		name = holy_site_bahrein_effect_name
		stewardship = 1
	}
}

yamama = {
	county = c_yamama

	character_modifier = {
		name = holy_site_yamama_effect_name
		desert_advantage = 5
	}
}

# Yazidi

sinjar = { # Location of great communal importance, with multiple shrines.
	county = c_sinjar

	character_modifier = {
		name = holy_site_sinjar_effect_name
		diplomacy_per_piety_level = 1
	}
}

baalbek = { # Birthplace of Sheikh Adi, who was renowned his great asceticism as well as performing multiple miracles.
	county = c_baalbek

	character_modifier = {
		name = holy_site_sinjar_effect_name
		clergy_opinion = 10
		monthly_prestige_gain_mult = 0.2
	}
}

lalish = { # Tomb of Sheikh Adi. Considered by some to be the holiest site is Yazidism.
	county = c_ninive

	character_modifier = {
		name = holy_site_lalish_effect_name
		learning_per_piety_level = 1
		monthly_piety_gain_mult = 0.2
	}
}

nishapur = {
	county = c_nishapur

	character_modifier = {
		name = holy_site_nishapur_effect_name
		stewardship_per_piety_level = 1
	}
}

dashtestan = {
	county = c_mandestan

	character_modifier = {
		name = holy_site_dashtestan_effect_name
		same_faith_opinion = 5
	}
}

# Druze
zozan = {
	county = c_bakharz  # Birthplace of Hamza ibn-'Ali ibn-Ahmad

	character_modifier = {
		name = holy_site_zozan_effect_name
		same_faith_opinion = 5
		domain_tax_same_faith_mult = 0.1
	}
}

#############
# Judaism	#
#############

semien = {
	county = c_semien

	character_modifier = {
		name = holy_site_semien_effect_name
		defender_advantage = 5
		diplomacy = 1
	}
}

sufed = {
	county = c_acre

	character_modifier = {
		name = holy_site_sufed_effect_name
		same_faith_opinion = 10
	}
}

gerizim = {
	county = c_jerusalem
	barony = b_nablus

	character_modifier = {
		name = holy_site_gerizim_effect_name
		learning_per_piety_level = 1
		monthly_prestige_gain_mult = 0.2
	}
}

#############
# Dualism	#
#############

# Manichaeism

ahvaz = {
	county = c_ahvaz

	character_modifier = {
		name = holy_site_ahvaz_effect_name
		clergy_opinion = 5
		personal_scheme_power_mult = 0.1
	}
}

samarkand = {
	county = c_samarkand

	character_modifier = {
		name = holy_site_samarkand_effect_name
		stewardship_per_piety_level = 1
	}
}

udabhanda = {
	county = c_udabhanda

	character_modifier = {
		name = holy_site_udabhanda_effect_name
		learning_per_piety_level = 1
	}
}

# Priscillianism

toledo = {
	county = c_toledo

	character_modifier = {
		name = holy_site_toledo_effect_name
		learning = 1
	}

}

memphis = {
	county = c_cairo
	barony = b_hulwan-cairo

	character_modifier = {
		name = holy_site_memphis_effect_name
		stewardship_per_piety_level = 1
	}
}


#############
# Eastern	#
#############

#Buddhist

bodh_gaya = { # Where Buddha reached enlightenment
	county = c_gaya

	character_modifier = {
		name = holy_site_bodh_gaya_effect_name
		stress_loss_mult = 0.2
	}
}

kusinagara = { # Where Buddha was born - Actually Lumbini
	county = c_lumbini

	character_modifier = {
		name = holy_site_kusinagara_effect_name
		fertility = 0.10
		monthly_lifestyle_xp_gain_mult = 0.15
	}
}

sarnath = { # Where Buddha first taught his diciples. Also the #1 most holy site in Hinduism (Varanasi)
	county = c_varanasi

	character_modifier = {
		name = holy_site_sarnath_effect_name
		learning = 2
	}	
}

sanchi = { # Important temple complex
	county = c_vidisa

	character_modifier = {
		name = holy_site_sanchi_effect_name
		diplomacy_per_piety_level = 1
	}
}

ajanta = { # Caves & stone-cut temples, proto-Indian cave art.
	county = c_vatsagulma

	character_modifier = {
		name = holy_site_ajanta_effect_name
		negate_learning_penalty_add = 2
		learning_per_piety_level = 1
	}
}

sagya = { # Sa'gya - Holy Site for Lamaism/Nangchos
	county = c_sagya
	
	character_modifier = {
		name = holy_site_sagya_effect_name
		diplomacy = 1
		learning = 1
	}
}

dagon = { # Shwedagon Pagoda - A sacred stupa built around year 500
	county = c_dagon
	
	character_modifier = {
		name = holy_site_dagon_effect_name
		martial_per_piety_level = 1
	}
}

pagan = { # Shwedagon Pagoda - A sacred stupa built around year 500
	county = c_pagan
	
	character_modifier = {
		name = holy_site_pagan_effect_name
		stewardship = 1
		monthly_prestige_gain_mult = 0.05
	}
}

atamasthana = { # Atamasthana, or the Eight sacred places, are locations visited by Buddha in Anuradhapura
	county = c_phiti
	
	character_modifier = {
		name = holy_site_atamasthana_effect_name
		domain_tax_mult = 0.02
	}
}

amaravati = { # Amaravati - An important place for the early spread and development of Mahayana
	county = c_nallamala
	
	character_modifier = {
		name = holy_site_amaravati_effect_name
		monthly_county_control_change_factor = 0.1
	}
}

#Hindu

varanasi = { # Sarnath, where Buddha first taught his diciples. Also a holy site in Buddhism (Sarnath)
	county = c_varanasi

	character_modifier = {
		name = holy_site_varanasi_effect_name
		learning = 2
		clergy_opinion = 5
	}	
}

ayodhya = {
	county = c_ayodhya

	character_modifier = {
		name = holy_site_ayodhya_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
		knight_effectiveness_mult = 0.1
	}
}

mathura = {
	county = c_mathura

	character_modifier = {
		name = holy_site_mathura_effect_name
		diplomacy = 1
		powerful_vassal_opinion = 5
	}
}

haridwar = {
	county = c_sthanisvara

	character_modifier = {
		name = holy_site_haridwar_effect_name
		health = 0.1
	}
}

kanchipuram = {
	county = c_kanchipuram

	character_modifier = {
		name = holy_site_kanchipuram_effect_name
		fertility = 0.15
	}
}

ujjayini = {
	county = c_ujjayini

	character_modifier = {
		name = holy_site_ujjayini_effect_name
		stewardship = 1
		courtier_and_guest_opinion = 5
	}
}

dwarka = {
	county = c_dvaraka

	character_modifier = {
		name = holy_site_dwarka_effect_name
		martial = 1
		hard_casualty_modifier = -0.1
	}
}

#Jain

palitana = {
	county = c_somnath

	character_modifier = {
		name = holy_site_palitana_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

shikharj = {
	county = c_radha

	character_modifier = {
		name = holy_site_shikharj_effect_name
		stress_loss_mult = 0.2
		life_expectancy = 1
	}
}

ranakpur = {
	county = c_naddula

	character_modifier = {
		name = holy_site_ranakpur_effect_name
		stewardship = 1
		sway_scheme_power_mult = 0.2
	}
}

ellora = {
	county = c_vatsagulma

	character_modifier = {
		name = holy_site_ellora_effect_name
		county_opinion_add = 5
		different_culture_opinion = 5
	}
}

sittannavasal = {
	county = c_kongu

	character_modifier = {
		name = holy_site_sittannavasal_effect_name
		direct_vassal_opinion = 5
	}
}

#Tani

itanagar = {
	county = c_itanagar
	
	character_modifier = {
		name = holy_site_itanagar_effect_name
		monthly_prestige_gain_mult = 0.1
	}
}

pemako = {
	county = c_pemako
	
	character_modifier = {
		name = holy_site_pemako_effect_name
		learning = 1
		tyranny_gain_mult = -0.2
	}
}

rima = {
	county = c_rima
	
	character_modifier = {
		name = holy_site_rima_effect_name
		diplomacy_per_prestige_level = 1
	}
}

tezu = {
	county = c_tezu
	
	character_modifier = {
		name = holy_site_tezu_effect_name
		hills_advantage = 5
	}
}

#Mundhum

kathmandu = {
	county = c_kathmandu
	
	character_modifier = {
		name = holy_site_kathmandu_effect_name
		county_opinion_add = 5
		different_faith_opinion = 5
	}
}

ilam = {
	county = c_ilam
	
	character_modifier = {
		name = holy_site_ilam_effect_name
		mountains_advantage = 5
	}
}

garwhal = {
	county = c_garwhal
	
	character_modifier = {
		name = holy_site_garwhal_effect_name
		diplomacy_per_piety_level = 1
	}
}

jumla = {
	county = c_jumla
	
	character_modifier = {
		name = holy_site_jumla_effect_name
		dynasty_house_opinion = 5
	}
}

#Qiangic/Hsexje

maowun = {
	county = c_maowun
	
	character_modifier = {
		name = holy_site_maowun_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
	}
}

ngawa = {
	county = c_ngawa
	
	character_modifier = {
		name = holy_site_ngawa_effect_name
		learning_per_piety_level = 1
	}
}

chakla = {
	county = c_chakla
	
	character_modifier = {
		name = holy_site_chakla_effect_name
		build_speed = -0.15
	}
}

gyaitang = {
	county = c_gyaitang
	
	character_modifier = {
		name = holy_site_gyaitang_effect_name
		same_culture_opinion = 5
	}
}

rebgong = {
	county = c_rebgong
	
	character_modifier = {
		name = holy_site_rebgong_effect_name
		monthly_piety_gain_per_happy_powerful_vassal_mult = 0.02
	}
}

xingqing = {
	county = c_xingqing
	
	character_modifier = {
		name = holy_site_xingqing_effect_name
		same_faith_opinion = 5
	}
}

yijinai = {
	county = c_yijinai
	
	character_modifier = {
		name = holy_site_yijinai_effect_name
		build_gold_cost = -0.05
	}
}

alxa = {
	county = c_alxa
	
	character_modifier = {
		name = holy_site_alxa_effect_name
		stewardship = 1
	}
}

###############
# Zoroastrian #
###############

yazd = {
	county = c_yazd

	character_modifier = {
		name = holy_site_yazd_effect_name
		same_faith_opinion = 5
	}
}


nok_kundi = {
	county = c_riqan

	character_modifier = {
		name = holy_site_nok_kundi_effect_name
		build_gold_cost = -0.1
		stewardship = 1
	}
}

takht-i-sangin = {
	county = c_balkh

	character_modifier = {
		name = holy_site_takht-i-sangin_effect_name
		diplomacy = 1
		clergy_opinion = 5
	}
}

takht-e_soleyman = {
	county = c_urmiya

	character_modifier = {
		name = holy_site_takht-e_soleyman_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

ushi-darena = {
	county = c_baduspan

	character_modifier = {
		name = holy_site_ushi-darena_effect_name
		learning = 1
		county_opinion_add = 5
	}
}


#############
# Pagan		#
#############

# Norse

uppsala = {
	county = c_upland

	character_modifier = {
		name = holy_site_uppsala_effect_name
		monthly_piety_gain_per_knight_mult = 0.02
		heavy_infantry_damage_mult = 0.05
	}
}

lejre = {
	county = c_sjaelland

	character_modifier = {
		name = holy_site_lejre_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1
	}
}

paderborn = {
	county = c_paderborn

	character_modifier = {
		name = holy_site_paderborn_effect_name
		stewardship_per_piety_level = 1
		fertility = 0.1
	}
}

zeeland = {
	county = c_zeeland

	character_modifier = {
		name = holy_site_zeeland_effect_name
		prowess_per_piety_level = 1
		supply_duration = 0.2
	}
}

ranaheim = {
	county = c_trandheim

	character_modifier = {
		name = holy_site_ranaheim_effect_name
		naval_movement_speed_mult = 0.2
		men_at_arms_maintenance = -0.05
	}
}

# Finnish

raivola = {
	county = c_kakisalmi

	character_modifier = {
		name = holy_site_raivola_effect_name
		monthly_piety_gain_per_happy_powerful_vassal_mult = 0.02
	}
}

hiiumaa = {
	county = c_osel

	character_modifier = {
		name = holy_site_hiiumaa_effect_name
		stewardship = 1
		close_relative_opinion = 5
	}
}

akkel = {
	county = c_akkel

	character_modifier = {
		name = holy_site_akkel_effect_name
		taiga_max_combat_roll = 5
		archers_toughness_mult = 0.1
	}
}

perm = {
	county = c_perm

	character_modifier = {
		name = holy_site_perm_effect_name
		supply_duration = 0.25
		prowess = 1
	}
}

# Slavic

kiev = {
	county = c_kiev

	character_modifier = {
		name = holy_site_kiev_effect_name
		monthly_piety_gain_mult = 0.1
		knight_effectiveness_mult = 0.2
	}
}

novgorod = {
	county = c_novgorod

	character_modifier = {
		name = holy_site_novgorod_effect_name
		stewardship_per_piety_level = 1
	}
}

barlad = {
	county = c_barlad

	character_modifier = {
		name = holy_site_barlad_effect_name
		prowess = 1
		heavy_infantry_toughness_mult = 0.1
	}
}

plock = {
	county = c_plocka

	character_modifier = {
		name = holy_site_plock_effect_name
		same_faith_opinion = 5
	}
}

# Baltic

pokaini = {
	county = c_zemigalians

	character_modifier = {
		name = holy_site_pokaini_effect_name
		controlled_province_advantage = 5
		stress_loss_mult = 0.1
	}
}

torun = {
	county = c_torun

	character_modifier = {
		name = holy_site_torun_effect_name
		martial_per_piety_level = 1
		knight_effectiveness_mult = 0.2
	}
}

braslau = {
	county = c_braslau

	character_modifier = {
		name = holy_site_braslau_effect_name
		monthly_piety_gain_per_knight_add = 0.1
		skirmishers_toughness_mult = 0.1
	}
}

rugen = {
	county = c_rugen

	character_modifier = {
		name = holy_site_rugen_effect_name
		embarkation_cost_mult = -0.25
		retreat_losses = -0.1
	}
}

# Magyar

pest = {
	county = c_visegrad

	character_modifier = {
		name = holy_site_pest_effect_name
		martial = 1
		prowess_per_prestige_level = 1
	}
}

kerch = { # Crimea
	county = c_kerch

	character_modifier = {
		name = holy_site_kerch_effect_name
		army_maintenance_mult = -0.05
		martial_per_prestige_level = 1
	}
}

olvia = {
	county = c_odessa
	barony = b_olbia_ETEL

	character_modifier = {
		name = holy_site_olvia_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

poszony = {
	county = c_poszony

	character_modifier = {
		name = holy_site_poszony_effect_name
		levy_reinforcement_rate_same_faith = 0.2
	}
}

sarysyn = {
	county = c_sarysyn

	character_modifier = {
		name = holy_site_sarysyn_effect_name
		men_at_arms_maintenance = -0.1
	}
}

# Tengri

kara_khorum = {
	county = c_karakorum

	character_modifier = {
		name = holy_site_kara_khorum_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_prestige_level = 1
	}
}

qayaliq = {
	county = c_qayaliq

	character_modifier = {
		name = holy_site_qayaliq_effect_name
		skirmishers_damage_mult = 0.1
		light_cavalry_damage_mult = 0.1
	}
}

tavan_bogd = {
	county = c_tavan_bogd
	
	character_modifier = {
		name = holy_site_tavan_bogd_effect_name
		prowess_per_piety_level = 1
		clergy_opinion = 5
	}
}

preslav = {
	county = c_dorostorum

	character_modifier = {
		name = holy_site_preslav_effect_name
		levy_size = 0.1
	}
}

# Hellenic

athens = {
	county = c_attica

	character_modifier = {
		name = holy_site_athens_effect_name
		diplomacy = 1
		stewardship = 1
	}
}

sparta = {
	county = c_laconia

	character_modifier = {
		name = holy_site_sparta_effect_name
		martial = 1
		prowess = 1
	}
}

carthage = {
	county = c_tunis

	character_modifier = {
		name = holy_site_carthage_effect_name
		dread_baseline_add = 5
	}
}

# Zunist

kabul = {
	county = c_kabul

	character_modifier = {
		name = holy_site_kabul_effect_name
		stewardship = 1
		monthly_piety_gain_mult = 0.05
	}
}

multan = {
	county = c_multan

	character_modifier = {
		name = holy_site_multan_effect_name
		martial = 1
		monthly_piety_gain_mult = 0.05
	}
}

bost = {
	county = c_bost

	character_modifier = {
		name = holy_site_bost_effect_name
		same_faith_opinion = 5
	}
}

# Bon

khotan = {
	county = c_khotan

	character_modifier = {
		name = holy_site_khotan_effect_name
		different_culture_opinion = 10
	}
}

balkh = {
	county = c_balkh

	character_modifier = {
		name = holy_site_balkh_effect_name
		different_faith_opinion = 10
	}
}

lhasa = {
	county = c_lhasa

	character_modifier = {
		name = holy_site_lhasa_effect_name
		monthly_piety_gain_mult = 0.2
	}
}

purang = {
	county = c_purang

	character_modifier = {
		name = holy_site_purang_effect_name
		stewardship_per_piety_level = 1
	}
}

#################
# African Pagans
#################

#Siguic:
#awkar
#jenne
#niani
#kukiya
#wadan
#kisi
	#Potentially historically important area for this faith.

awkar = { # Capital of the Wagadu Empire, seat of the Bida cult.
	county = c_awkar

	character_modifier = {
		name = holy_site_awkar_effect_name
		knight_limit = 1
		light_cavalry_toughness_mult = 0.1
	}
}

jenne = { # An important centre of Siguic influence, albeit not an intrinsically sacred one.
	county = c_jenne

	character_modifier = {
		name = holy_site_jenne_effect_name
		diplomacy = 1
		councillor_opinion = 5
	}
}

niani = { # Another important centre of influence, at least later in the timeframe.
	county = c_niani

	character_modifier = {
		name = holy_site_niani_effect_name
		monthly_tyranny = -0.1
		tyranny_gain_mult = -0.2
	}
}

kukiya = { # Capital of the historic Kawkaw Empire.
	county = c_kukiya

	character_modifier = {
		name = holy_site_kukiya_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
		monthly_prestige_gain_per_knight_mult = 0.01
	}
}

wadan = { # A competing holy place for Masmudism, and thus sacred spot.
	county = c_wadan

	character_modifier = {
		name = holy_site_wadan_effect_name
		martial = 1
		supply_duration = 0.25
	}
}	

#Bori:
#daura
#garumele
#igbo
#el_fasher
#wandala

daura = { # Ancient centre of Hausa feasts.
	county = c_daura

	character_modifier = {
		name = holy_site_daura_effect_name
		monthly_prestige_gain_per_knight_mult = 0.02
		knight_effectiveness_mult = 0.1
	}
}

garumele = { # Garumele, a capital of the Kanem Empire.
	county = c_garumele

	character_modifier = {
		name = holy_site_garumele_effect_name
		county_opinion_add = 5
	}
}

igbo = { # The location of the city of Igbo-Ukwu, an important political and religious centre for the Igbo people.
	county = c_igbo

	character_modifier = {
		name = holy_site_igbo_effect_name
		learning_per_piety_level = 1
	}
}

el_fasher = { # One of the easternmost important sites of historic Bori paganism.
	county = c_el_fasher

	character_modifier = {
		name = holy_site_el_fasher_effect_name
		stewardship_per_piety_level = 1
	}
}

wandala = { # An important centre of the Sao people.
	county = c_wandala

	character_modifier = {
		name = holy_site_wandala_effect_name
		drylands_advantage = 5
	}
}

#Roog Sene:
#kisi
#sherbro
#kayor
#kasa
#wadan

kisi = { # Cult activity attested here around the turn of the millennium, potentially of the Roogan variety.
	county = c_kisi

	character_modifier = {
		name = holy_site_kisi_effect_name
		monthly_prestige_gain_per_knight_mult = 0.02
		build_prestige_cost = -0.2
	}
}

sherbro = { # Specifically Sherbro Island, another place with some evidence of cultic activity.
	county = c_sherbro

	character_modifier = {
		name = holy_site_sherbro_effect_name
		same_faith_opinion = 10
	}
}

kayor = { # An important regional centre.
	county = c_kayor

	character_modifier = {
		name = holy_site_kayor_effect_name
		owned_personal_scheme_success_chance_add = 5
		diplomacy = 1
	}
}

kasa = { # An important regional centre.
	county = c_kasa

	character_modifier = {
		name = holy_site_kasa_effect_name
		diplomacy_per_piety_level = 1
	}
}

#Akom:
#bono
#kumasi
#ife
#nikki
#jenne

bono = { # Commercial & political capital of the early Akan people.
	county = c_bono

	character_modifier = {
		name = holy_site_bono_effect_name
		men_at_arms_maintenance = -0.05
		personal_scheme_power_add = 5
	}
}

kumasi = { # A centre for the Ashanti people, albeit later in the period.
	county = c_kumasi

	character_modifier = {
		name = holy_site_kumasi_effect_name
		learning = 1
		short_reign_duration_mult = -0.25
	}
}

ife = { # Central to the Yoruba religion & mythology.
	county = c_ife

	character_modifier = {
		name = holy_site_ife_effect_name
		monthly_piety_gain_mult = 0.2
	}
}

nikki = { # Political and religious capital for the Borgu people.
	county = c_nikki

	character_modifier = {
		name = holy_site_nikki_effect_name
		learning_per_piety_level = 1
	}
}

#Honorable mention to Dagomba/Afram, but they're far too close to most other centres of Akom.

#Kushitism:
#aswan
#alexandria
	# Symbolic, both for its value to ancient Kemitism, and as the primary origin point of Christianity in Egypt, and therefore the death of older forms of paganism.
#wadi_el_milk
#naqis
#sennar
#el_fasher
	# Historic traces of Kushitic cults have actually been found here.

aswan = { # For Philae, site of some of the last great Kemetic building projects by a native dynasty.
	county = c_aswan

	character_modifier = {
		name = holy_site_aswan_effect_name
		stewardship_per_piety_level = 1
	}
}

wadi_el_milk = { # Historic traces of Kushitic cults have actually been found here.
	county = c_wadi_el-milk

	flag = wadi_el_milk_conversion_resistance_bonus # 50% County Conversion Resistance
}

naqis = { # Potentially historically important region for these cults.
	county = c_naqis

	character_modifier = {
		name = holy_site_naqis_effect_name
		martial = 2
	}
}

sennar = { # Potentially historically important region for these cults.
	county = c_sennar

	character_modifier = {
		name = holy_site_sennar_effect_name
		diplomacy = 2
	}
}

#Waaqism:
#danakil
#kaffa
#harar
#makhir
#mogadishu

danakil = { # Potentially historically important region for this faith.
	county = c_danakil

	character_modifier = {
		name = holy_site_danakil_effect_name
		learning = 1
		personal_scheme_power_add = 5
	}
}

kaffa = { # Potentially historically important region for this faith.
	county = c_kaffa

	character_modifier = {
		name = holy_site_kaffa_effect_name
		martial_per_piety_level = 1
		raid_speed = 0.1
	}
}

harar = { # Generally considered a holy place by many faiths in the region, so may have been so for Waaqism.
	county = c_harar

	character_modifier = {
		name = holy_site_harar_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

makhir = { # A place of pilgrimage for two rather important Somali clans.
	county = c_makhir

	character_modifier = {
		name = holy_site_makhir_effect_name
		diplomacy = 2
	}
}

mogadishu = { # An extremely important local city, and thus probable religious hub.
	county = c_mogadishu

	character_modifier = {
		name = holy_site_mogadishu_effect_name
		clergy_opinion = 5
	}
}

#############
# Other
#############

gilgit = {
	county = c_gilgit

	character_modifier = {
		name = holy_site_gilgit_effect_name
		martial = 1
		stewardship = 1
	}
}


##Tao##
suzhou = {
	county = c_suzhou

	character_modifier = {
		name = holy_site_suzhou_effect_name
		monthly_piety_gain_mult = 0.2
		martial = 3
	}
}


uliastai = {
	county = c_uliastai

	character_modifier = {
		name = holy_site_uliastai_effect_name
                                fertility = 0.10
		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1
		
	}
}

baiyin = {
	county = c_baiyin

	character_modifier = {
		name = holy_site_baiyin_effect_name
		diplomacy = 3
		intrigue_per_piety_level = 2
	}
}

selenga = {
	county = c_selenga

	character_modifier = {
		name = holy_site_selenga_effect_name
                                learning = 5
		personal_scheme_power_add = 10
	}
}

luntai = {
	county = c_luntai

	character_modifier = {
		name = holy_site_luntai_effect_name
		negate_learning_penalty_add = 2
		martial = 5
	}
}

suyab = {
	county = c_suyab

	character_modifier = {
		name = holy_site_suyab_effect_name
		diplomacy = 2
		martial = 3
	}
}

kara_khoja = {
	county = c_kara_khoja

	character_modifier = {
		name = holy_site_kara_khoja_effect_name
		prowess_per_prestige_level = 1
		stewardship = 3
}